Flashcard Betting

Online compatible : Yes - This game could be played with a camera held above the cards as they are shuffled, but it can be difficult shuffling the flashcards with one hand while holding the camera in the other. A support stand for the camera would help here. Teachers conducting classes on handheld tablets would also be at an advantage. For teachers using a static built-in camera another solution would be to attach the flashcards to the whiteboard using magnets and "shuffle" them in front of the screen.

Age group : Best played students aged between 6 and 10

Materials :

  • Non-transparent flashcards

  • Appendix A or an alternative prop to be used as money

Preparation time : Time taken to prepare materials (up to 30 minutes)

Number of players : Works equally well in groups as in private classes

Objective : To be the team which ends up the most money.

english games flashcard betting money to download, print and play for lessons teaching children in japan and ESL around the world from esl-classroom-games.com

LEFT CLICK ON THE IMAGE ABOVE TO VIEW FULL SCREEN

Instructions :

Distribute the Appendix A dollars among the students in your class - ten to each student should be enough. Lay all of the flashcards face up on the table. Allow students a little time to remember where each flashcard is before turning them all over. Mix the cards around slowly enough that your students may be able to follow where each card ends up. Point to one of the cards and say a word of phrase corresponding to one of the flashcards, placing one of your Appendix A dollars on the card. Invite students to do the same with their fake money and state whatever they believe the card you have pointed to might be. After all students have gambled in this way turn over the card. Students that have guessed correctly receive 2 fake dollars back. Students who have made incorrect guesses lose the fake dollar they bet. When the game has been played sufficiently ask students to count up their fake money. The student with the most wins.

PERMISSION IS GIVEN TO EDIT AND PRINT THE APPENDICES FOR USE IN THE CLASSROOM.